Sherlock Holmes Chapter One (2021)

Game (Feature) Designer

An open-world adventure game Sherlock Holmes Chapter One (PC, PS5, XSX & the past-gen consoles) of the Frogwares studio.

 

Details

Role: Game (Feature) Designer.

Engine: Unreal Engine 4.

Team Size: >80.

Part of the team: January 2020 to July 2021.

Status: Released on November 16, 2021.

Metacritic: 78 (PC), 75 (PS5), 73 (XSX).

Responsibilities

  • Taking ownership of several gameplay features & systems;

  • Writing and maintaining design documentation for the new features & systems;

  • Reimagining and improving the existing game features;

  • Creating and maintaining backward planning for features & systems;

  • Leading teams consisting of programmers, QA, technical artists, level designers, and texture artists. Constantly keeping in touch during the tasks’ implementation and providing feedback;

  • Creating feature usage guidelines for the Mission (Quest) Designer team;

  • Creating meaningful demos to showcase the ongoing progress in features in Unreal Engine 4;

  • Visual scripting and working with Unreal Engine 4 Blueprints;

  • Tweaking feature parameters in Unreal Engine 4;

  • Bug fixing.

Game Reviews

 

“… Sherlock Holmes has a deep way of pursuing clues and evidence. Whether it’s checking a crime scene for notable details, talking to folks related to the case, or piecing together the details of what happened at a scene, Sherlock Holmes Chapter One is full of tools and activities to get to the bottom of an investigation. <…> Solid investigative mechanics throughout.

Shacknews, Score: 8.

“The amount of effort put into the tools and abilities of the game is admirable, and while several of them have been staples of the Sherlock Holmes games, each one great in its implementation.”

Gaming Trend, Score: 85.

"This is by far the developer's best yet."


GameSpew, Score: 8.