Game designer and creative producer. Brought several video games & VR/AR projects from concept to release. Built and led small teams of developers, artists & animators, as a creative producer & lead game designer.
Bloober Team
A game developed at Bloober Team.
Role: Game Designer.
Engine: Unreal Engine.
Part of the team: since October 2022.
Project Gemini
Unannounced title at People Can Fly.
Role: Game Designer.
Engine: Unreal Engine.
Part of the team: from July 2021 to March 2022.
Sherlock Holmes Chapter One (2021)
An open-world adventure game Sherlock Holmes Chapter One (PC, PS5, XSX & the past-gen consoles) of the Frogwares studio.
Role: Game (Feature) Designer.
Engine: Unreal Engine 4.
Team Size: >80.
Part of the team: January 2020 to July 2021.
Status: Released on November 16, 2021.
Metacritic: 78 (PC), 75 (PS5), 73 (XSX).
Tukoni (2020)
Tukoni is a point-and-click puzzle adventure, based on a series of award-winning books by the Ukrainian artist Oksana Bula. Tukoni launched on Steam in November 2020, and since then, received over 1990 reviews that are “Overwhelmingly Positive”.
Role: Creative Producer, Lead Game Designer.
Engine: Unity.
Team Size: 6.
Project duration: 4 months.
Status: Released on Steam & itch.io
The Point of No Return (2020)
The Point of No Return is a walking simulator about a Ukrainian soldier, who goes to war to deal with personal trauma.
Role: Creative Director, Game Designer.
Engine: Unreal Engine 4.
Team Size: 10.
Project duration: 4 months.
Released: itch.io.