Game designer and creative producer. Brought several video games & VR/AR projects from concept to release. Built and led small teams of developers, artists & animators, as a creative producer & lead game designer.


 

Bloober Team

A game developed at Bloober Team.

Role: Game Designer.

Engine: Unreal Engine.

Part of the team: since October 2022.


 

Project Gemini

Unannounced title at People Can Fly.

Role: Game Designer.

Engine: Unreal Engine.

Part of the team: from July 2021 to March 2022.


 

Sherlock Holmes Chapter One (2021)

An open-world adventure game Sherlock Holmes Chapter One (PC, PS5, XSX & the past-gen consoles) of the Frogwares studio.

Role: Game (Feature) Designer.

Engine: Unreal Engine 4.

Team Size: >80.

Part of the team: January 2020 to July 2021.

Status: Released on November 16, 2021.

Metacritic: 78 (PC), 75 (PS5), 73 (XSX).

 

Tukoni (2020)

Tukoni is a point-and-click puzzle adventure, based on a series of award-winning books by the Ukrainian artist Oksana Bula. Tukoni launched on Steam in November 2020, and since then, received over 1990 reviews that are “Overwhelmingly Positive”.

Role: Creative Producer, Lead Game Designer.

Engine: Unity.

Team Size: 6.

Project duration: 4 months.

Status: Released on Steam & itch.io

 
 

 

The Point of No Return (2020)

The Point of No Return is a walking simulator about a Ukrainian soldier, who goes to war to deal with personal trauma.

Role: Creative Director, Game Designer.

Engine: Unreal Engine 4.

Team Size: 10.

Project duration: 4 months.

Released: itch.io.